VirtualDream
In our projects we use our own real time engine VirtualDream®, which is satisfies all of the modern technical requirements:
- Graphics:
- Character Rendering
-
-
- Skeletal and Keyframe Animation
- Animaton Notification System
- Complex Skeletons, Animation Blending
- Weapon Trail
- Lighting
-
-
- Dynamic Lighting, Lightmaps, Ambient Occlusion maps
- Shadowmaps, Projected Shadows, Shadow Volumes
- Special Effects
-
-
- Particle Rendering, complex particle systems
- Combined geometry/particle effects, morphing and texture animation
- Post Processing
- Bloom, Blur and more effects
- Terrain Rendering
-
-
- Scene Managment
-
-
- Physics:
-
- Collision Detection
- Basic physics
- Artificial Intelligence:
-
- Pathfinding
- Template AI models
- State Machines
- Scripting System:
-
- Gameplay Scripting Language
- Interpretation, Virtual Machine, Debugging
- Networking:
-
- Audio and Video:
-
- Built-in Editor:
-
- Complete Suite for Game Creation
- Level Editor
- GUI Editor
- Gameplay Tuning Tools
- Particle editor
- Movie editor
- Other:
-
- Object-Oriented Disign
- Plug-in Architecture