VirtualDream
In our projects we use our own real time engine VirtualDream®, which is satisfies all of the modern technical requirements:

Graphics:
Character Rendering
  • Skeletal and Keyframe Animation
  • Animaton Notification System
  • Complex Skeletons, Animation Blending
  • Weapon Trail
Lighting
  • Dynamic Lighting, Lightmaps, Ambient Occlusion maps
  • Shadowmaps, Projected Shadows, Shadow Volumes
Special Effects
  • Particle Rendering, complex particle systems
  • Combined geometry/particle effects, morphing and texture animation
  • Post Processing
  • Bloom, Blur and more effects
Terrain Rendering
  • Dynamic Terrain surfaces
Scene Managment
  • Octree
  • Scene Hierarchy
Physics:
  • Collision Detection
  • Basic physics
Artificial Intelligence:
  • Pathfinding
  • Template AI models
  • State Machines
Scripting System:
  • Gameplay Scripting Language
  • Interpretation, Virtual Machine, Debugging
Networking:
  • Client-Server
Audio and Video:
  • Streaming Playback
Built-in Editor:
  • Complete Suite for Game Creation
  • Level Editor
  • GUI Editor
  • Gameplay Tuning Tools
  • Particle editor
  • Movie editor
Other:
  • Object-Oriented Disign
  • Plug-in Architecture

DISCIPLES III
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